Do you think that you might eventually make it so you can change the points location eventually on here. Just curious as I currently have to transfer/calculate where everything goes and I dont want to make mistakes. Also love that you spent some time on something like this for the enjoyment of others.
In what way do you mean? If you mean rotating points around the center I could likely do that without much issue, otherwise I would need to know what you mean since I have to make it calculate where to place each point and other shapes would need a rework.
I was thinking of a setting that lets you drag and drop the points. But that would only work depending on the system you have set up. If it's set up so that the lines go to x/y coordinate then the drag and drop system would not work. If it is set so that the points are sprites/objects and the lines go to the Centerpoint of the points then you could eventually rig up a system so that you could drag the points to anywhere on the "map/board/area".
The "engine" that this is coded in is Pico 8. It's technically possible to get mouse input and perform actions based on that, however it's well above my current abilities. Additionally, the way this program stores points is in an array that it iterates through rather than as individual objects. I could theoretically add a position editing mode but that would be cumbersome with only 6 buttons available. If there are more requests then I'll look into it but it may not work well with this format.
Sphere (360 ft) is 111111 and then sphere (40 ft) goes to 1000011 but which should be 1000001 if I’m not mistaken and then the last two follow from 1000011. I haven’t dealt with binary before this so I don’t know if the way I’m putting it is clear or correct.
Thank you for clarifying! That sequence is actually correct as the system counts up using binary that is rotationally unique. This is done so that a circle can be viewed from any angle and you can get the same order of binary, just rotated differently, for each value. If you want to learn more you can research "binary necklaces" as a math concept. If you're able to, I'd also suggest looking at the resources linked in the description for the actual Spellwriting Guide that this is based on.
Thanks for explaining! I have no clue what that is but I’ll look into it.
E: ok that was actually really easy to understand. Also, am I right to believe that you’re not doing the exact same thing as the Spellwriting Guide? I think I found a preview of it and for damage type there’re some additional options (e.g., nonmagical) and k=4 is damage type only and then k=5 also includes range.
I'm glad you like it and that's awesome to hear! Plans have been on hold due to college but I will add compatibility with the newer rules and 13 point system in the future!
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Do you think that you might eventually make it so you can change the points location eventually on here. Just curious as I currently have to transfer/calculate where everything goes and I dont want to make mistakes. Also love that you spent some time on something like this for the enjoyment of others.
In what way do you mean? If you mean rotating points around the center I could likely do that without much issue, otherwise I would need to know what you mean since I have to make it calculate where to place each point and other shapes would need a rework.
I was thinking of a setting that lets you drag and drop the points. But that would only work depending on the system you have set up. If it's set up so that the lines go to x/y coordinate then the drag and drop system would not work. If it is set so that the points are sprites/objects and the lines go to the Centerpoint of the points then you could eventually rig up a system so that you could drag the points to anywhere on the "map/board/area".
The "engine" that this is coded in is Pico 8. It's technically possible to get mouse input and perform actions based on that, however it's well above my current abilities. Additionally, the way this program stores points is in an array that it iterates through rather than as individual objects. I could theoretically add a position editing mode but that would be cumbersome with only 6 buttons available. If there are more requests then I'll look into it but it may not work well with this format.
fair enough. Thanks for explaining it to me for clarification and giving me the time of day to flesh out an idea.
hi, love what you did here really easy to understand
One thing I think with the last two of area of effect you skipped over one number
Thank you!
Can you please clarify what stat you mean and what number I may have skipped? That would be a big help in seeing what I may have missed!
Thank you, I'm glad you're enjoying it!
Sphere (360 ft) is 111111 and then sphere (40 ft) goes to 1000011 but which should be 1000001 if I’m not mistaken and then the last two follow from 1000011. I haven’t dealt with binary before this so I don’t know if the way I’m putting it is clear or correct.
Thank you for clarifying! That sequence is actually correct as the system counts up using binary that is rotationally unique. This is done so that a circle can be viewed from any angle and you can get the same order of binary, just rotated differently, for each value. If you want to learn more you can research "binary necklaces" as a math concept. If you're able to, I'd also suggest looking at the resources linked in the description for the actual Spellwriting Guide that this is based on.
So typically you would be correct but this is a special case!
what the actual heck
Thanks for explaining! I have no clue what that is but I’ll look into it.
E: ok that was actually really easy to understand. Also, am I right to believe that you’re not doing the exact same thing as the Spellwriting Guide? I think I found a preview of it and for damage type there’re some additional options (e.g., nonmagical) and k=4 is damage type only and then k=5 also includes range.
omg thank you this makes using the book so much easier yo are a godsend
I'm glad you like it and that's awesome to hear! Plans have been on hold due to college but I will add compatibility with the newer rules and 13 point system in the future!